![]() A proof of age card recognised under the Proof of Age Standards Scheme (PASS) with a unique reference number.An Northern Ireland Electoral identity card.An identity card from a European Union (EU) or European Economic Area (EEA) country.You can use any one of the following documents with your photograph on: If you do not have photographic identification, you will need to show two different forms of ID before you are allowed to visit. If you have photographic identification (ID with your name and picture on – for example, a passport or driving licence) then you will only need to show this one form of ID. You will still need to bring one or more forms of identification with you to all your prison visits. Please follow the above rules during your visit to HMP Oakwood, anyone that fails to abide by this may have their visit terminated and the visitor may be refused entry on future visits. Any visitor under the age of 18 who wishes to use the toilet must be accompanied with a parent or guardian. All visitors under the age of 18 must be with an adult during a visit.Any visitor that is wearing unacceptable attire will be offered prison issue clothing so the visit can continue.Only prescription glasses (excluding prescription sunglasses) are allowed.It is the parent’s / guardian’s responsibility to supervise children while visiting.Any behaviour deemed to be inappropriate including that of a sexual nature will not be tolerated.Prisoners’ and Visitors’ hands must remain in full view at all times.In the Large Visits Hall visitors must remain on the opposite side of the table to the prisoner.Once a visit has ended and both parties have left, the visit cannot restart.Prisoners and visitors will remain seated at all times when at the table.Prisoners are required to wear an arm band during the visit.There's not enough of that out there, and for a little under twenty bucks, I'd say that's worth checking out if you know what you're getting into.To make your experience positive, we ask that everyone follows our rules on visits: Postal 4 is a game that isn't trying to offend, so much as it is just trying to be goofy as hell. Players will find a map full of potential and plenty of fun ready to be had. What's here, though, is the potential of a sequel to one of the weirdest, wildest sandbox games that's ever come out. Its writing could use a bit of polish and its gunplay is lacking. Postal 4: No Regerts is definitely janky as all get-out. If this game continues down the route it's going, I'm all aboard – there's a place for this kind of humor in gaming still, and while not all of it connects, I'm nevertheless happy RWS is keeping the spirit of stuff like Saints Row 2 alive and well. Usually, developers that go out of their way to do political humor in games do a terrible job, and I'm not entirely sure Postal 4 would end up any differently. The game seems willing to just be raunchy, violent, and dumb, which I appreciate. After several hours of playing, there's nothing that could be considered even remotely slanted in one political direction or another. What's surprising is that Running With Scissors, a studio historically unafraid from roasting contemporary social climates and political landscapes, is taking what could be called a truly apolitical approach here. Sometimes that lands, sometimes it doesn't. None of it is particularly offensive, so much as it is transfixed with being as goofy as possible. There's some clever bawdiness in the signs, and the entire prison guard mission had me cracking up, but the rest of it falls sort of flat. John is an inspired choice as the Postal Dude, the writing hasn't really popped out and made me laugh all that much. Which isn't to say there's isn't room for improvement. Postal 4 seems ready to course-correct the franchise back in that direction, and it's all the better for it. That's where the appeal of Postal has always lied: a player attempting to do menial tasks in a world that's clearly losing its grip. Yes, the world goes absolutely postal (ha!) on the protagonist, but he doesn't have to respond in kind. Tasks like keeping a prison riot from getting out of hand and throwing animals into a sketchy "animal control" van don't demand force, nor does fixing up a large sewer map. None of the core objectives in the game explicitly require the use of firearms, despite giving players ready access to them. ![]()
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